It’s a devastating breach, perhaps even more impactful than last year’s Grand Theft Auto 6 hack. Rhysida had been looking for for at least 50 bitcoin, or $2 million, when it tried to auction the data. The data includes footage and files from Insomniac’s upcoming Wolverine game, as well as the studio’s release slate for the next 12 years, sensitive commercial and strategy documents, Slack screenshots, and personnel files.Īccording to Cyber Daily, which was in contact with Rhysida via email, only 98% of the full data set was uploaded, with the remaining files having been sold. The group, Rhysida, has posted 1.67 terabytes of data spanning 1.3 million files on its darknet site. 12 has followed through on its threat to release the stolen data if it didn’t get paid. If you want to know more about Humankind, be sure to keep this page bookmarked for future updates.The ransomware group that hacked Spider-Man 2 developer Insomniac Games on Dec. I’m excited to play more of Humankind and experiment with all of the culture combinations, as this feels like the game’s most unique feature. My two-hour playthrough wasn’t the most eventful, but I found a lot of satisfaction in slowly developing my city and exploring the wilderness. For example, as the Nubians I could gain more fame points through trade than any other activity, making it easier to earn era stars to progress into the next era.īy the end of my 2-hour playthrough, I had earned five era stars in the Ancient Era, but needed another two to progress into the Classical era. Your chosen civilisations will also dictate your objective. There are apparently more than one million possible combinations, so you’re empire can feel completely unique rather than just replicating some of history’s greatest civilisations. What’s more, as you progress through the game you’ll be able to mesh together various cultures for different combinations. I settled for the Nubians, since it offers numerous perks for the economy.Ĭultures also feature unique troop types and buildings with various buffs, incentivising repeat playthroughs with different cultures. I was then presented with a large number of cultures to choose from, including the combat-focused Mycenaneans and the sea-savvy Phoenicians. Once I had expanded my settlement and done enough exploration, I earned an era star, which allows me to pick a new culture and progress into the next era. This means your environment is very important for battle, as you could be pinned back into a mountain range or use a large-open land to surround the enemy with multiple armies. Humankind allows you to deploy your army on a chosen tile during combat and them manoeuvre them around the map to get a tactical advantage. While the strength of your army is undoubtedly important, you can’t rely on it solely. While combat is arguably a weakness for the likes of Civilization, Humankind has clearly tried to up the stakes by locking players into a contained battle arena to make it more difficult to flee. That said, I was still able to try out the new combat system when fighting wild animals. While this is more realistic behaviour, it does make the first couple of hours fairly slow-paced, but it should be good new to those who don’t particularly want to focus on combat. I asked Amplituide Studios about this, and they said other tribes will only attack you if they’ve got a good enough incentive, whether that’s because they’ve been provoked or need your land in order to keep expanding. Like with Civilization, food is used to grow your population and expand your settlement, while productivity speeds up construction.ĭuring my playthrough, I was never once attacked by an opposing settlement. Certain tiles will also feature luxury resources which can provide handy perks and be used for financial gain when trading. Some tiles boost the farming output of your settlement, while others can increase productivity. The map uses a tile-based grid system, very similar to the Civilization series. You start off as a wandering tribe looking for a place to settle. Amplituide Studios gave us two hours of hands-on time to get a better look at Humankind’s gameplay.
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